- Level 0
- Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible). - Bleed
Cause a stabilized creature to resume dying. - Dancing Lights
Creates torches or other lights. - Daze
A single humanoid creature with 4 HD or less loses its next action. - Detect Magic
Detects all spells and magic items within 60 ft. - Detect Poison
Detects poison in one creature or small object. - Guidance
+1 on one attack roll, saving throw, or skill check.1 - Light
Object shines like a torch.1 - Mending
Makes minor repairs on an object. - Message
Whisper conversation at distance. - Putrefy Food and Drink
Makes food and water inedible. - Read Magic
Read scrolls and spellbooks. - Resistance
Subject gains +1 on saving throws.1 - Spark
Ignites flammable objects. - Stabilize
Cause a dying creature to stabilize. - Touch of Fatigue
Touch attack fatigues target.1 - Level 1
- Animate Rope
(Trickery Patron) Makes a rope move at your command. - Beguiling Gift
Subject immediately accepts an offered item and uses it.1 - Bungle
Target takes a -20 penalty on its next attack roll or check. - Burning Hands
1d4/level fire damage (max 5d4). - Charm Person
Makes one person your friend.1 - Command
One subject obeys selected command for 1 round. - Cure Light Wounds
Cures 1d8 damage + 1/level (max +5).1 - Frostbite
Target takes cold damage and is fatigued. - Inflict Light Wounds
Touch deals 1d8 damage +1/level (max +5). - Mage Armor
Gives subject +4 armor bonus.1 - Mount
Summons riding horse for 2 hours/level.1 - Peacebond
Locks a weapon in place on the target's body. - Ray of Sickening
Ray makes subject sickened. - Remove Sickness
Suppress disease, nausea, and the sickened condition.1 - Unbreakable Heart
Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. - Level 2
- Burning Gaze
Inflict 1d6 fire damage to creature by looking at it.1 - Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10).1 - Delay Poison
Stops poison from harming target for 1 hour/level.1 - Gentle Repose
Preserves one corpse.1 - Mirror Image
(Trickery Patron) Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).1 - Pernicious Poison
Target takes a -4 penalty against poison.1 - Pox Pustules
Subject is sickened and has -4 Dex.1 - Vomit Swarm
Produces a spider swarm that fights for you.2 - Level 3
- Dispel Magic
Cancels one magical spell or effect.1 - Eruptive Pustules
Acid boils burst when you are attacked.1 - Heroism
Gives +2 bonus on attack rolls, saves, skill checks. - Lightning Bolt
Electricity deals 1d6/level damage.1 - Major Image
(Trickery Patron) As silent image, plus sound, smell, and thermal effects. - Remove Blindness/Deafness
Cures normal or magical blindness or deafness. - Remove Curse
Frees object or person from curse. - Remove Disease
Cures all diseases affecting subject. - Screech
Foes provoke attacks of opportunity. - Sleet Storm
Hampers vision and movement.1 - Strangling Hair
Your hair animates and grapples. - Level 4
- Arcane Eye
Invisible floating eye moves 30 ft./round.1 - Black Tentacles
Tentacles grapple all creatures within a 20-ft. spread.1 - Cape of Wasps
Wasp swarm defends or carries you.1 - Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15).1 - Enervation
Subject gains 1d4 negative levels. - Hallucinatory Terrain
(Trickery Patron) Makes one type of terrain appear like another (field as forest, or the like). - Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. - Phantasmal Killer
Fearsome illusion kills subject or deals 3d6 damage. - Level 5
- Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). - Dominate Person
Controls humanoid telepathically.1 - Feeblemind
Subject's Int and Cha drop to 1. - Mirage Arcana
(Trickery Patron) As hallucinatory terrain, plus structures.1 - Overland Flight
You fly at a speed of 40 ft. and can hustle over long distances.1
- Level 0
- Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible). - Bleed
Cause a stabilized creature to resume dying. - Dancing Lights
Creates torches or other lights. - Daze
A single humanoid creature with 4 HD or less loses its next action. - Detect Magic
Detects all spells and magic items within 60 ft. - Detect Poison
Detects poison in one creature or small object. - Guidance
+1 on one attack roll, saving throw, or skill check.1 - Light
Object shines like a torch.1 - Mending
Makes minor repairs on an object. - Message
Whisper conversation at distance. - Putrefy Food and Drink
Makes food and water inedible. - Read Magic
Read scrolls and spellbooks. - Resistance
Subject gains +1 on saving throws.1 - Spark
Ignites flammable objects. - Stabilize
Cause a dying creature to stabilize. - Touch of Fatigue
Touch attack fatigues target.1 - Level 1
- Air Bubble
Creates a small pocket of air around your head or an object. - Alchemical Tinkering
Transform one mundane alchemical item or firearm into another. - Animate Rope
(Trickery Patron) Makes a rope move at your command. - Beguiling Gift
Subject immediately accepts an offered item and uses it.1 - Blend
Gain a bonus to Stealth and make checks without cover or concealment. Elf only. - Blood Money
Use your blood to create material components for spells. - Bungle
Target takes a -20 penalty on its next attack roll or check. - Burning Hands
1d4/level fire damage (max 5d4). - Cause Fear
One creature of 5 HD or less flees for 1d4 rounds. - Charm Person
Makes one person your friend.1 - Chill Touch
One touch/level deals 1d6 damage and possibly 1 Str damage. - Command
One subject obeys selected command for 1 round. - Compel Hostility
Compels opponents to attack you instead of your allies. - Comprehend Languages
You understand all spoken and written languages. - Cure Light Wounds
Cures 1d8 damage + 1/level (max +5).1 - Damp Powder
Ruins ammunition loaded in the targeted firearm. - Dancing Lantern
Animates a lantern that follows you. - Decompose Corpse
Turn a corpse into a clean skeleton. - Delay Disease
Target becomes temporarily immune to disease. - Delusional Pride
Target is penalized on attacks and checks but gains bonus against charms and compulsions. - Detect Secret Doors
Reveals hidden doors within 60 ft. - Diagnose Disease
Detect and identify diseases. - Ear Piercing Scream
Deal sonic damage and daze target. - Enlarge Person
Humanoid creature doubles in size. - Forced Quiet
Target cannot make loud noises. - Frostbite
Target takes cold damage and is fatigued. - Fumbletongue
Target cannot speak intelligently. - Hex Ward
Target gains +4 on saves against witch hexes. - Hypnotism
Fascinates 2d4 HD of creatures. - Icicle Dagger
Masterwork ice dagger deals +1 cold damage. - Identify
Gives +10 bonus to identify magic items. - Ill Omen
Target rolls twice for checks and attacks and uses worst roll. - Infernal Healing
Touch a creature with devils blood, giving it fast healing 1. - Inflict Light Wounds
Touch deals 1d8 damage +1/level (max +5). - Interrogation
Target answers questions or suffers pain. - Jury-Rig
Removes the broken condition from the targeted object. - Karmic Blessing
Target treats skill of choice as a class skill. - Ki Arrow
Arrow deals damage as your unarmed strike. - Lock Gaze
Compels the target to look only at you for the duration of the spell. - Mage Armor
Gives subject +4 armor bonus.1 - Marid's Mastery
Target gains bonus to attack and damage rolls if it and opponent are touching water, or a penalty if they are touching the ground. - Mask Dweomer
Hides presence of a spell from detect magic. - Mount
Summons riding horse for 2 hours/level.1 - Mudball
Blind an opponent with a ball of sticky mud. - Negative Reaction
Targeted creature may not positively influence anyone. - Nereid's Grace
Gain a deflection bonus to Armor Class and CMD when not wearing armor or the armor is invisible. - Obscuring Mist
Fog surrounds you. - Peacebond
Locks a weapon in place on the target's body. - Ray of Enfeeblement
Ray causes 1d6 Str penalty + 1 per 2 levels. - Ray of Sickening
Ray makes subject sickened. - Recharge Innate Magic
Regain one use of all 0-level and 1st-level spell-like abilities you can use as the result of a racial trait. - Reduce Person
Humanoid creature halves in size. - Reinforce Armaments
Temporarily mitigates the fragile quality in targeted weapon or armor. - Remove Sickness
Suppress disease, nausea, and the sickened condition.1 - Restore Corpse
Skeletal corpse grows flesh. - Sanctify Corpse
Prevent a corpse from becoming an undead. - Shadow Weapon
Create a quasi-real masterwork weapon. - Sleep
Puts 4 HD of creatures into magical slumber. - Sow Thought
Plant a brief thought in the mind of another. - Strong Wings
Improved the fly speed and maneuverability of a winged creature. - Summon Minor Monster
Summon 1d3 Tiny animals. - Summon Monster I
Summons extraplanar creature to fight for you. - Theft Ward
Gain a bonus to Perception checks to notice someone trying to steal an object from you. - Touch of Combustion
Cause the touched target to ignite in a violent burst of flame. - Transfer Tattoo
Move a magic tattoo from one creature to another. - Unbreakable Heart
Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. - Undine's Curse
Target loses the ability to breathe automatically and begins to suffocate when unconscious or asleep. - Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. - Unprepared Combatant
Target takes -4 on initiative and Reflex saves. - Unseen Servant
Invisible force obeys your commands. - Urban Grace
Increase your base speed, jump more easily from one building to another, and move easily through crowds and over difficult surfaces. - Vocal Alteration
Disguise target's voice. - Weaken Powder
Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls. - Web Bolt
Trap the target in a miniature version of the web spell. - Whispering Lore
Gain a bonus to Knowledge checks about your environment from the land itself. Elf only. - Youthful Appearance
Target appears younger. - Level 2
- Aboleth's Lung
Targets can breath water, but lose the ability to breathe air. - Adoration
You gain a bonus on Diplomacy checks and performance combat checks. - Alter Self
Assume form of a Small or Medium humanoid. - Ancestral Regression
Drow target temporarily transforms into a surface elf and is protected as by undetectable alignment. - Augury
Learns whether an action will be good or bad. - Bestow Insight
Target gains bonus to and training in one skill in which you are trained. The target may choose to end the spell to roll one skill check twice and take the better result. - Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. - Binding Earth
Secure an object to the ground or create difficult terrain that slows and damages most creatures. - Blindness/Deafness
Makes subject blinded or deafened. - Blood Blaze
The blood shed by those adjacent to the target ignites and damages those around them. - Blood Transcription
Learn a spell from the target's blood. - Boiling Blood
Targets take fire damage; orcs get +2 Strength. - Burning Gaze
Inflict 1d6 fire damage to creature by looking at it.1 - Carry Companion
Transform a willing animal or magical beast and its gear into a small statuette, from which form it can be restored on command. - Commune with Birds
Question birds in your vicinity and receive a consensus answer after 10 minutes. - Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10).1 - Daze Monster
Living creature of 6 HD or less loses its next action. - Death Candle
As death knell, but channel the life energy of the dying creature to summon a fire elemental instead of gaining benefits for yourself. - Death Knell
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. - Delay Pain
Ignore pain for 1 hour/level. - Delay Poison
Stops poison from harming target for 1 hour/level.1 - Destabilize Powder
Ammunition in the targeted firearm is prone to misfire. - Detect Thoughts
Allows "listening" to surface thoughts. - Disfiguring Touch
Target becomes disfigured. - Eldritch Conduit
Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. - Embrace Destiny
Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. - Enemy's Heart
Cut out and consume the heart of a helpless enemy to gain the benefits of death knell - Enthrall
Captivates all within 100 ft. + 10 ft./level. - False Life
Gain 1d10 temporary hp + 1/level (max +10). - Feast of Ashes
A target starves with an insatiable hunger. - Fester
Gives subject SR 12 + your level vs. healing effects. - Find Traps
Notice traps as a rogue does. - Fog Cloud
Fog obscures vision. - Frost Fall
The area is covered in a chilling frost. - Fury of the Sun
Subject the target to unbearable heat, damaging and fatiguing them. - Gentle Repose
Preserves one corpse.1 - Ghostly Disguise
You look like a ghost of yourself. - Glide
You take no falling damage and move 60 ft./round while falling. - Glitterdust
Blinds creatures, outlines invisible creatures. - Haunting Mists
Creatures are shaken and take Wis damage. - Hidden Speech
Gain +10 on Bluff to send secret messages. - Hold Person
Paralyzes one humanoid for 1 round/level. - Inflict Moderate Wounds
Touch attack, 2d8 damage + 1/level (max +10). - Levitate
Subject moves up and down at your direction. - Limp Lash
Create a magical noose around target's head, possibly paralyzing them. - Lipstitch
Stitch one creature's lips shut. - Mad Hallucination
Target takes penalties to mental actions. - Mask Dweomer, Communal
As mask dweomer, but you may divide the duration among creatures touched. - Masterwork Transformation
Make a normal item into a masterwork one. - Minor Dream
Allow yourself or a gnome you touch to send a short message to a dreaming recipient. - Mirror Image
(Trickery Patron) Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).1 - Miserable Pity
Opponents cannot attack a pathetic creature. - Mount, Communal
As mount, but you may divide the duration among creatures touched. - Perceive Cues
+5 Perception and Sense Motive 10 min./level. - Pernicious Poison
Target takes a -4 penalty against poison.1 - Pox Pustules
Subject is sickened and has -4 Dex.1 - Protective Penumbra
Shadow protects the target from light. - Qualm
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. - Recoil Fire
Ammunition in the targeted firearm generates excessive recoil. - Reinforce Armaments, Communal
As reinforce armaments, but you may divide the spell's duration among objects touched. - Returning Weapon
Grants a weapon the returning special weapon quality. - Scare
Frightens creatures of less than 6 HD. - See Invisibility
Reveals invisible creatures or objects. - Sentry Skull
Animate the head of a recently dead creature to serve as a sentry. - Severed Fate
A target becomes shaken and can not use hero points for 10 minutes per level. - Shadow Anchor
Tether the target to its current square with its own shadow, making it difficult for the target to move far. - Share Memory
Share one memory with the target. - Sickening Strikes
Sicken creatures you hit with melee attacks. - Silk to Steel
Use a scarf as a shield or whip. - Skinsend
Animate and possess your own skin as if it were a separate creature. - Soothing Word
Reduces effects of multiple conditions on target. - Spectral Hand
Creates disembodied glowing hand to deliver touch attacks. - Squeeze
The target becomes flexible enough to squeeze through small spaces without penalty. - Stabilize Powder
Ammunition in the targeted firearm is less likely to misfire. - Staggering Fall
Cause additional damage to a falling creature. - Status
Monitors condition, position of allies. - Steal Breath
Pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. - Steal Voice
Target gains the croaking spellblight. - Summon Monster II
Summons extraplanar creature to fight for you. - Summon Swarm
Summons swarm of bats, rats, or spiders. - Symbol of Mirroring
Triggered rune creates mirror images. - Tattoo Potion
Cause a potion to turn into a spell tattoo when it is drunk. - Thunder Fire
Ammunition in the targeted firearm deafens opponents. - Touch of Idiocy
Subject takes 1d6 penalty to Int, Wis, and Cha. - Unnatural Lust
Target is compelled to kiss or caress another. - Unshakable Chill
Target is afflicted with severe cold. - Vomit Swarm
Produces a spider swarm that fights for you.2 - Web
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. - Web Shelter
Create a comfortable shelter made of webbing. - Zone of Truth
Subjects within range cannot lie. - Level 3
- Accursed Glare
Cause one creature to re-roll attack rolls and saving throws, taking the worse result. - Agonizing Rebuke
Deal nonlethal damage to the target every time it attempts to attack or harm you. - Anthropomorphic Animal
Animal becomes bipedal. - Arcane Sight
Magical auras become visible to you. - Armor Lock
Target in heavy metal armor becomes entangled or staggered if Reflex save is failed. A target in light or medium metal armor becomes entangled on failed Reflex save. - Ash Storm
Hamper vision and movement. - Bestow Curse
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. - Blood Scent
Target can detect and locate injured creatures by smell. - Cackling Skull
Skull acts as magic mouth, listeners are shaken. - Call the Void
An aura of nothingness damages and suffocates creatures adjacent to you. - Charitable Impulse
Affected creature practices nonviolent combat behaviors according to a list of priorities. - Clairaudience/Clairvoyance
Hear or see at a distance for 1 min./level. - Countless Eyes
Extra eyes give all-around vision. - Cup of Dust
Causes a creature to become dehydrated. - Deathwine
Turn potion to temporary pool of necromatic energy. - Deep Slumber
Puts 10 HD of creatures to sleep. - Delay Poison, Communal
As delay poison, but you may divide the duration among creatures touched. - Dispel Magic
Cancels one magical spell or effect.1 - Eldritch Fever
Target gains the eldritch ague spellblight. - Eruptive Pustules
Acid boils burst when you are attacked.1 - Excruciating Deformation
Target takes Dex and Con damage. - Fearsome Duplicate
Create a monstrously distorted illusion of yourself which you control and through which you can see, hear, taste, and smell. - Fins to Feet
Allow an aquatic target to grow legs and feet and walk on land. - Flash Fire
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him. - Fly
Subject flies at speed of 60 ft. - Gloomblind Bolts
Summon bolts of negative energy which harm living creatures, heal undead, and have a chance of blinding their targets. - Glyph of Warding
Inscription harms those who pass it. - Guiding Star
Know approximate distance from where you cast this spell. - Harrowing
You use a Harrow deck to tell a fortune for yourself or someone else. - Healing Thief
You siphon half of all magical healing that the targeted creature receives. - Heroism
Gives +2 bonus on attack rolls, saves, skill checks. - Hostile Levitation
Levitates the targeted creature up off the ground. - Howling Agony
Screaming pain limits the target's actions. - Hydrophobia
Targets in the area must succeed at a Will save or become deathly afraid of drowning. - Ice Spears
Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. - Imbue With Addiction
The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a -4 penalty on its saving throw. - Improve Trap
Increase the difficulty of finding, disarming, or avoiding a trap. - Ki Leech
Add to your ki pool when you critically hit. - Lightning Bolt
Electricity deals 1d6/level damage.1 - Loathsome Veil
Nauseates and/or sickens weak creatures. - Locate Object
Senses direction toward object (specific or type). - Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage. - Lover's Vengeance
You inspire yourself or a lover to a vengeful rage against a chosen enemy. - Major Image
(Trickery Patron) As silent image, plus sound, smell, and thermal effects. - Malediction
Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. - Marionette Possession
As magic jar, but limited to line of sight. - Nature's Ravages
You greatly speed up the decomposition process of a nearby corpse. - Nature's Exile
Gives subject -10 on Survival checks. - Nixie's Lure
Fascinate or lure creatures toward you with a song. - Pain Strike
Inf licts 1d6 nonlethal damage 1 round/level. - Paragon Surge
Gain a bonus to Dexterity and Intelligence and the benefits of one additional feat. - Pugwampi's Grace
One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. - Pup Shape
Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. - Rage
Gives +2 to Str and Con, +1 on Will saves, -2 to AC. - Raging Rubble
Animate rubble or small stones into a swarm under your control. - Rain of Frogs
Summon a swarm of poisonous frogs. - Ray of Exhaustion
Ray makes subject exhausted. - Reckless Infatuation
Target is compelled to stay near another. - Remove Blindness/Deafness
Cures normal or magical blindness or deafness. - Remove Curse
Frees object or person from curse. - Remove Disease
Cures all diseases affecting subject. - Returning weapon. Communal
As returning weapon, but you may divide the duration among weapons touched. - Sands of Time
Target temporarily ages. - Screech
Foes provoke attacks of opportunity. - Seek Thoughts
Detects thinking creatures' thoughts. - Sepia Snake Sigil
Creates text symbol that immobilizes reader. - Share Senses
Perceive the world around your familiar. - Sleet Storm
Hampers vision and movement.1 - Speak with Dead
Corpse answers one question/two levels. - Spit Venom
Spit blinding black adder venom. - Stinking Cloud
Nauseating vapors, 1 round/level. - Strangling Hair
Your hair animates and grapples. - Suggestion
Compels a subject to follow stated course of action. - Summon Monster III
Summons extraplanar creature to fight for you. - Tongues
Speak and understand any language. - Twilight Knife
Floating knife attacks with you. - Unadulterated Loathing
Target is compelled to avoid another creature. - Unravel Destiny
A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. - Vampiric Touch
Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. - Vermin Shape I
Take the form and some of the powers of a Small or Medium vermin. - Vision of Hell
Illusory hellscape makes creatures shaken. - Ward of the Season
Protect the target with one of four effects which heal, increase speed, bolster against disease and poison, or give more stable footing. Elf only. - Water Walk
Subject treads on water as if solid. - Waters of Lamashtu
Create a more potent unholy water. - Witness
See through the target's eyes and ears. - Level 4
- Absorb Toxicity
You become immune to diseases and toxins, absorb one, and then spread it to others. - Age Resistance, Lesser
Ignore penalties from middle age. - Arcane Eye
Invisible floating eye moves 30 ft./round.1 - Battle Trance
Gain combat bonuses in exchange for Intelligence damage and a commitment to the battle. - Black Spot
Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. - Black Tentacles
Tentacles grapple all creatures within a 20-ft. spread.1 - Blast Barrier
Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. - Cape of Wasps
Wasp swarm defends or carries you.1 - Charm Monster
Makes monster believe it is your ally. - Confusion
Subjects behave oddly for 1 round/level. - Crushing Despair
Subjects take -2 on attack rolls, damage rolls, saves, and checks. - Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15).1 - Curse of Magic Negation
Target gains the negated spellblight. - Daze, Mass
As daze, but affecting multiple creatures. - Death Ward
Grants bonuses against death spells and negative energy. - Debilitating Portent
Inf licts an ill fate on a creature, halving its damage when it attacks or casts a spell - Detect Scrying
Alerts you to magical eavesdropping. - Dimension Door
Teleports you a short distance. - Discern Lies
Reveals deliberate falsehoods. - Divination
Provides useful advice for specific proposed actions. - Enervation
Subject gains 1d4 negative levels. - False Life, Greater
Gain 2d10 temporary hp + 1/level. - Familiar Melding
Possess your familiar. - Fear
Subjects within cone flee for 1 round/level. - Fleshworm Infestation
Worms deal hp and Dex damage. - Forgetful Slumber
Send the target into a deep sleep and erase the memories of the events immediately before. - Geas, Lesser
Commands subject of 7 HD or less. - Geb's Hammer
Use destroyed undead to smash foes for 1d6 damage per 3 levels. - Hallucinatory Terrain
(Trickery Patron) Makes one type of terrain appear like another (field as forest, or the like). - Hellmouth Lash
Transform your tongue into a whip of energy that deals acid, electricity, or fire damage. - Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. - Infernal Healing, Greater
Touch a creature with devils blood, giving it fast healing 4. - Inflict Serious Wounds
Touch attack, 3d8 damage + 1/level (max +15). - Locate Creature
Indicates direction to familiar creature. - Minor Creation
Creates one cloth or wood object. - Moonstruck
Subject is enraged and confused. - Named Bullet
Imbues ammunition with accuracy against a specific creature type. - Neutralize Poison
Immunizes subject against poison, detoxifies venom in or on subject. - Phantasmal Killer
Fearsome illusion kills subject or deals 3d6 damage. - Poison
Touch deals 1d3 Con damage 1/round for 6 rounds. - Resilient Reservoir
Transfer a small amount of the damage you take to a reservoir of energy you can draw on for insight bonuses. - Ride the Waves
Target can breathe water and swim. - Scrying
Spies on subject from a distance. - Secure Shelter
Creates sturdy cottage. - Shadow Step
Teleport from one shadow to another. - Skeleton Crew
Turn corpses into skeletons that act as a ships crew and obey your commands. - Sleepwalk
Causes creature to move while asleep. - Solid Fog
Blocks vision and slows movement. - Spite
Inflict touch spell upon creature that attacks you. - Summon Accuser
Summons a single accuser devil from Hell to do your bidding. - Summon Monster IV
Summons extraplanar creature to fight for you. - Symbol of Healing
Triggered rune heals living creatures. - Symbol of Revelation
Triggered symbol reveals illusions. - Symbol of Slowing
Triggered rune slows creatures. - Threefold Aspect
Appear older or younger. - Tongues, Communal
As tongues, but you may divide the duration among creatures touched. - Touch of Slime
Touch infests a target with green slime. - Vermin Shape II
As vermin shape, but Tiny or Large. - Volcanic Storm
Hot rocks deal 5d6 damage. - Wandering Star Motes
Outlines subject and produces light as a sunrod. - Web Cloud
Create a moving cloud of webbing that hinders travel and traps creatures. - Level 5
- Baleful Polymorph
Turns subject into harmless animal. - Banish Seeming
Dispels touched illusion or a creature's change in form. - Blood Boil
Raise temperature of target creature's blood (or other similar body
fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. - Blight
Withers one plant or deals 1d6/level damage to plant creature. - Break Enchantment
Frees subjects from enchantments, transmutations, and curses. - Cloudkill
Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. - Contact Other Plane
Lets you ask question of extraplanar entity. - Contagion, Greater
Infect a subject with a magical disease. - Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). - Curse of Disgust
Target is sickened while viewing trigger. - Curse, Major
As bestow curse, but harder to remove. - Damnation Stride
Like dimension door, but leave in an explosion of fire. - Dominate Person
Controls humanoid telepathically.1 - Feeblemind
Subject's Int and Cha drop to 1. - Ghoul Army
1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. - Half-Blood Extraction
Transform a willing half-orc into a full-blooded orc. - Hold Monster
As hold person, but any creature. - Hostile Juxtaposition
You create a dimensional link with a targeted creature, and switch spots with it. - Inflict Critical Wounds
Touch attack, 4d8 damage + 1/level (max +20). - Magic Jar
Enables possession of another creature. - Major Creation
As minor creation, plus stone and metal. - Mark of Justice
Designates action that triggers curse on subject. - Mind Fog
Subjects in fog get -10 to Wis and Will checks. - Mirage Arcana
(Trickery Patron) As hallucinatory terrain, plus structures.1 - Old Salt's Curse
Curse a creature with permanent seasickness. - Overland Flight
You fly at a speed of 40 ft. and can hustle over long distances.1 - Pain Strike, Mass
As pain strike, but affects multiple creatures. - Plague Carrier
Target's attacks carry filth fever. - Possess Object
Possess and animate one object. - Prying Eyes
1d4 + 1/level floating eyes scout for you. - Reincarnate
Brings dead subject back in a random body. - Rest Eternal
Dead creature cannot be revived. - Secret Chest
Hides expensive chest on Ethereal Plane; you retrieve it at will. - Siphon Magic
Transfers a magical effect from touched creature to yourself. - Smug Narcissism
Target is distracted by its sense of self. - Suffocation
Target quickly suffocates to death. - Summon Infernal Host
Summon host devils. - Summon Monster V
Summons extraplanar creature to fight for you. - Summoner Conduit
The target takes damage whenever its summoned creature does. - Symbol of Pain
Triggered rune wracks creatures with pain. - Symbol of Scrying
Triggered rune activates scrying sensor. - Symbol of Sleep
Triggered rune puts nearby creatures into catatonic slumber. - Symbol of Striking
As symbol of death, but fills a 5-foot square. - Telepathic Bond
Link lets allies communicate. - Teleport
Instantly transports you as far as 100 miles per level. - Truespeak
Communicate with any creature which is not mindless. - Unseen Crew
Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. - Village Veil
Discourage creatures from investigating an area by making it look useless. - Waves of Fatigue
Several targets become fatigued. - Wind Blades
Create invisible blades that harm the target more the faster it moves. - Wreath of Blades
Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. - Level 6
- Age Resistance
Ignore penalties from old age. - Analyze Dweomer
Reveals magical aspects of subject. - Animate Objects
Objects attack your foes. - Binding Earth, Mass
Secure multiple objects to the ground or create difficult terrain that slows and damages most creatures. - Cloak of Dreams
Causes living creatures within 5 ft. to fall asleep. - Cone of Cold
1d6/level cold damage. - Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level. - Dispel Magic, Greater
As dispel magic, but with multiple targets. - Dust Form
You become an incorporeal creature of dust for a short period of time. - Eldritch Conduit, Greater
Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. - Epidemic
Infect a subject with a highly contagious disease. - Eyebite
Target becomes panicked, sickened, and comatose. - Fester, Mass
As fester, but affecting multiple targets. - Find the Path
Shows most direct way to a location. - Flesh to Stone
Turns subject creature into statue. - Geas/Quest
As lesser geas, but affects any creature. - Guards and Wards
Array of magic effects protect area. - Heroism, Greater
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. - Ice Crystal Teleport
Target is frozen, then teleported. - Inflict Light Wounds, Mass
Deals 1d8 damage + 1/level, affects 1 subject/level. - Legend Lore
Lets you learn tales about a person, place, or thing. - Mislead
(Trickery Patron) Turns you invisible and creates illusory double. - Named Bullet, Greater
As named bullet, but deals 2 points of damage for every caster level. - Plague Storm
Cloud infects creatures like contagion. - Raise Dead
Restores life to subject who died as long as one day/level ago. - Share Skin
Possess an animal - Slay Living
Touch attack deals 12d6 + 1 per level. - Stone to Flesh
Restores petrified creature. - Suggestion, Mass
As suggestion, affects 1 subject/level. - Summon Monster VI
Summons extraplanar creature to fight for you. - Swarm Skin
Turns your body into a swarm of vermin. - Symbol of Fear
Triggered rune panics nearby creatures. - Symbol of Persuasion
Triggered rune charms creatures. - Symbol of Sealing
Create triggered wall of force. - Transformation
You gain combat bonuses. - True Seeing
Lets you see all things as they really are. - Unconscious Agenda
Plant subconscious directive in target creature. - Undeath Ward
You create a pale silver barrier that repels undead. - Unwilling Shield
Subject shares wounds you receive. - Vengeful Outrage
Target is compelled to destroy one enemy. - Level 7
- Age Resistance, Greater
Ignore penalties from venerable age. - Arcane Sight, Greater
As arcane sight, but also reveals magic effects on creatures and objects. - Black Mark
Afflict a target with a curse which functions as mark of justice and nature's exile and leaves a black marking on the skin. - Chain Lightning
1d6/level damage and 1 secondary bolt/level. - Control Weather
Changes weather in local area. - Create Demiplane, Lesser
Create your own demiplane. - Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level. - Harm
Deals 10 points/level damage to target. - Heal
Cures 10 points/level damage, all diseases and mental conditions. - Hold Person, Mass
As hold person, but all within 30 ft. - Hostile Juxtaposition, Greater
You may target one creature for every four of your caster levels. - Ice Body
Your body becomes living ice. - Inflict Moderate Wounds, Mass
Deals 2d8 damage + 1/level, affects 1 subject/level. - Insanity
Subject suffers continuous confusion. - Instant Summons
Prepared object appears in your hand. - Lunar Veil
Dispel light and revert lycanthropes. - Nature's Ravages, Greater
You greatly speed up the decomposition process of a nearby corpse on the scale of years. - Phase Door
Creates an invisible passage through a barrier. - Plane Shift
As many as eight subjects travel to another plane. - Power Word Blind
Blinds creature with 200 hp or less. - Regenerate
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). - Reverse Gravity
(Trickery Patron) Objects and creatures fall upward. - Scouring Winds
Winds block vision and deal 3d6 damage per round. - Scrying, Greater
As scrying, but faster and longer. - Summon Monster VII
Summons extraplanar creature to fight for you. - Symbol of Stunning
Triggered rune stuns creatures. - Symbol of Weakness
Triggered rune weakens creatures. - Teleport Object
As teleport, but affects a touched object. - Teleport, Greater
As teleport, but no range limit and no off-target arrival. - Temporary Resurrection
Bring a creature to life for 24 hours. - Vision
As legend lore, but quicker. - Vision of Lamashtu
- Walk through Space
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. - Waves of Ecstasy
Pleasure stuns and staggers creatures. - Waves of Exhaustion
Several targets become exhausted. - Level 8
- Antipathy
Object or location affected by spell repels certain creatures. - Charm Monster, Mass
As charm monster, but all within 30 ft. - Clone
Duplicate awakens when original dies. - Create Demiplane
As lesser create demiplane, but larger and with planar traits. - Cure Serious Wounds, Mass
Cures 3d8 damage + 1/level, affects 1 subject/level. - Demand
As sending, plus you can send suggestion. - Destruction
Kills subject and destroys remains. - Discern Location
Reveals exact location of creature or object. - Frightful Aspect
You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. - Horrid Wilting
Deals 1d6/level damage within 30 ft. - Inflict Serious Wounds, Mass
Deals 3d8 damage + 1/level, affects 1 subject/level. - Irresistible Dance
Forces subject to dance. - Maze
Traps subject in extradimensional maze. - Mind Blank
Subject is protected from mental/emotional magic and scrying. - Moment of Prescience
You gain +1/level insight bonus on single attack roll, check, or save. - Nine Lives
The target can choose nine times from a variety of abilities which help get out of trouble or relive harmful effects or conditions. - Power Word Stun
Stuns creature with 150 hp or less. - Prediction of Failure
Target is permanently shaken and sickened, and may gain a spellblight. - Prying Eyes, Greater
As prying eyes, but eyes have true seeing. - Resurrection
Fully restore dead subject. - Screen
(Trickery Patron) Illusion hides area from vision and scrying. - Share Skin, Greater
Possess a creature - Stormbolts
1d8 damage/level (max 20d8) to targets. - Summon Monster VIII
Summons extraplanar creature to fight for you. - Symbol of Death
Triggered rune kills nearby creatures. - Symbol of Insanity
Triggered rune renders nearby creatures insane. - Sympathy
Object or location attracts certain creatures. - Trap the Soul
Imprisons subject within gem. - Level 9
- Astral Projection
Projects you and others onto Astral Plane. - Create Demiplane, Greater
As create demiplane, but larger and with more planar traits. - Cure Critical Wounds, Mass
Cures 4d8 damage + 1/level for many creatures. - Cursed Earth
Plants die, living creatures catch diseases, or dead creatures rise as zombies. - Dominate Monster
As dominate person, but any creature. - Elemental Swarm
Summons multiple elementals. - Foresight
"Sixth sense" warns of impending danger. - Heroic Invocation
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. - Hold Monster, Mass
As hold monster, but all within 30 ft. - Inflict Critical Wounds, Mass
Deals 4d8 damage + 1/level, affects 1 subject/level. - Mind Blank, Communal
As mind blank, but you may divide the duration among creatures touched. - Polar Midnight
Cold darkness paralyzes and deals damage. - Power Word Kill
Kills one creature with 100 hp or less. - Refuge
Alters item to transport its possessor to your abode. - Soul Bind
Traps newly dead soul to prevent resurrection. - Storm of Vengeance
Storm rains acid, lightning, and hail. - Suffocation, Mass
One creature/level suffocates to death. - Summon Monster IX
Summons extraplanar creature to fight for you. - Symbol of Strife
Triggered rune makes creatures attack. - Symbol of Vulnerability
Triggered rune gives penalties. - Teleportation Circle
Teleports creatures inside circle. - Time Stop
(Trickery Domain) - Wail of the Banshee
Deals 10 damage/level to 1 creature/level.